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Free EPIC game Frostpunk – information about the game
The player, known simply as “the Captain”, starts out with a small group of survivors that consists of workers, engineers, and children, and several small caches of supplies with which to build a city. From there players harvest coal, wood, steel and food in order to keep their society warm and healthy in the midst of constantly fluctuating temperatures. Weather conditions and political turmoil can cause citizens to not want to work as hard. In most scenarios save for “On the Edge” the entire city is centered around the generator, a coal-reliant steam engine that produces heat in a circular radius, which can be extended and intensified throughout the game, requiring greater coal input.
The game emphasizes the need to prioritize buildings depending on the heat they require; houses and medical facilities will require close placement to the reactor, lest the player face outbreaks of frostbite and illness. While houses can be insulated better throughout the game, medical facilities will need to be kept above -20 ° C, or face being inoperable. Workplaces will also need to be insulated, which can be achieved through gathering posts or steam turbines, or completely circumvented with the introduction of machine labor, or “Automatons”.
The player has the option to use laws to regulate the productivity of their society at the cost of possibly raising discontent, e.g. child labor or forcing temporary 24-hour shifts, but also laws to develop better healthcare like prosthetics or extra rations to the sick. In most scenarios, the player also has the option to increase the citizens’ support either by “Order” which includes buildings and laws to enforce security, or by “Faith”, which includes buildings and laws that implement a religion.
These two paths can be continued to the point of fanaticism, with the “Order” path leading to a militaristic autocracy, while the “Faith” path leads to a total theocracy. With the final law on either path, the Captain is proclaimed absolute ruler, and the hope mechanic is replaced with a constant value. In addition, a platform is constructed to execute “enemies” or “unbelievers” by scalding them to death with steam from the generator; the player may schedule an execution to lower discontent in their city.
Adopting any of the last three laws of both paths will lead to the “Crossed the line” ending, should the city survive, where the game remarks how humanity crossed the line and forsook its values in the quest for survival. 11BitStudios have mentioned multiple times that the Law system was designed to force players between the choice of survival or retaining humanity, creating a moral dilemma the game is based around.
Technology is another gameplay feature, with the ever colder environment forcing the city to adapt with better insulation, stronger reactors, better industrial output and more efficient machinery. Building a workshop structure allows the player to research technology and buildings that will make the city more efficient. The city can also construct a beacon to scout the surrounding frozen wasteland for additional survivors and resources.
(excerpt from: link)
Free EPIC game Frostpunk – inf. from epic store
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
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