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Free EPIC game Frostpunk – information about the game
The player, known simply as “the Captain”, starts out with a small group of survivors that consists of workers, engineers, and children, and several small caches of supplies with which to build a city. From there players harvest coal, wood, steel and food in order to keep their society warm and healthy in the midst of constantly fluctuating temperatures. Weather conditions and political turmoil can cause citizens to not want to work as hard. In most scenarios save for “On the Edge” the entire city is centered around the generator, a coal-reliant steam engine that produces heat in a circular radius, which can be extended and intensified throughout the game, requiring greater coal input.
The game emphasizes the need to prioritize buildings depending on the heat they require; houses and medical facilities will require close placement to the reactor, lest the player face outbreaks of frostbite and illness. While houses can be insulated better throughout the game, medical facilities will need to be kept above -20 ° C, or face being inoperable. Workplaces will also need to be insulated, which can be achieved through gathering posts or steam turbines, or completely circumvented with the introduction of machine labor, or “Automatons”.
The player has the option to use laws to regulate the productivity of their society at the cost of possibly raising discontent, e.g. child labor or forcing temporary 24-hour shifts, but also laws to develop better healthcare like prosthetics or extra rations to the sick. In most scenarios, the player also has the option to increase the citizens’ support either by “Order” which includes buildings and laws to enforce security, or by “Faith”, which includes buildings and laws that implement a religion.
These two paths can be continued to the point of fanaticism, with the “Order” path leading to a militaristic autocracy, while the “Faith” path leads to a total theocracy. With the final law on either path, the Captain is proclaimed absolute ruler, and the hope mechanic is replaced with a constant value. In addition, a platform is constructed to execute “enemies” or “unbelievers” by scalding them to death with steam from the generator; the player may schedule an execution to lower discontent in their city.
Adopting any of the last three laws of both paths will lead to the “Crossed the line” ending, should the city survive, where the game remarks how humanity crossed the line and forsook its values in the quest for survival. 11BitStudios have mentioned multiple times that the Law system was designed to force players between the choice of survival or retaining humanity, creating a moral dilemma the game is based around.
Technology is another gameplay feature, with the ever colder environment forcing the city to adapt with better insulation, stronger reactors, better industrial output and more efficient machinery. Building a workshop structure allows the player to research technology and buildings that will make the city more efficient. The city can also construct a beacon to scout the surrounding frozen wasteland for additional survivors and resources.
(excerpt from: link)
Free EPIC game Frostpunk – inf. from epic store
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
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A game is a systematic kind of play that is usually done for pleasure or fun, but can also be utilized for educational purposes. Games differ from employment, which is frequently done for a monetary reward, and art, which is more commonly an expression of aesthetic or ideological values. However, the line between work and play is blurry, and many games are also considered work (for example, professional spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are played for a variety of reasons, including pure fun, achievement, and reward. They can be played by amateurs or pros, and they can be played alone, in teams, or online. When people are entertained by watching a chess championship, the participants may have an audience of non-players. Players in a game, on the other hand, may create their own audience as they take turns playing. Choosing who is part of the audience and who is a player is frequently part of the entertainment for children playing a game.
Goals, rules, challenge, and engagement are all important aspects of games. Games usually entail some form of mental or physical stimulation, and in some cases, both. Many games aid in the development of practical skills, serve as a kind of exercise, or have an educational, simulational, or psychological function.
Single-player games Definition
The majority of games necessitate the participation of numerous participants. Single-player games, on the other hand, are distinct in terms of the challenges they present to the player. A one-player game is a battle alone against an element of the environment (an artificial opponent), one’s own talents, time, or chance, as opposed to a game with several players competing with or against each other to attain the game’s goal. Due to the lack of formidable competition, playing with a yo-yo or tennis against a wall is not widely recognized as a game. Many “single-player” games are more accurately classified as puzzles or recreations.
Multiplayer games Definition
A multiplayer game is one in which multiple players compete against each other or form teams. Because players can create and switch coalitions, games with numerous independent individuals are difficult to analyze formally using game theory. In this sense, the term “game” can refer to either a literal game played for enjoyment or a competitive activity that can be described in principle using mathematical game theory.